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Writing for Animation, Comics, and Games (2nd Edition)
Writing for Animation, Comics, and Games (2nd Edition)

Writing for Animation, Comics, and Games

This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media.

Christy Marx’s book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames.

* An insider’s perspective on career rules of the road on writing for comics, videogames, and animation
* Written for beginners and professionals alike
* A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium

Category: Books Tags: non-fiction, writing
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Description

Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com

Publisher ‏ : ‎ CRC Press
Publication date ‏ : ‎ August 4, 2021
Edition ‏ : ‎ 2nd
Print length ‏ : ‎ 290 pages
ISBN-10 ‏ : ‎ 0815379374
ISBN-13 ‏ : ‎ 978-0815379379

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